Binary users may skip to step 3.
tar -zxvf freecraft-DATE.tar.gz
Now that you have a working engine, you need some media data before you can actually play the game. There are two options, use the data from the W*rcr*ft 2 CD, or use FcMP.
For Win32, run:
build.bat DIRwhere DIR is the directory to your CD or your installation, (eg, 'e:' or 'c:\war2').
For Unix, run:
build.sh -p DIRwhere DIR is the directory to your mounted CD or your installation, (eg, '/cdrom/' or '/mnt/win/war2').
NOTE: You will need to execute this script from within your root freecraft directory or you will run into problems. It will take some time to extract everything.
Download FcMP from the download page and extract it to
the freecraft root directory (where the freecraft
binary exists).
NOTE if you extract to a different directory,
you will need to specify the directory by passing '-d DIR' flag
when you run the freecraft binary, by default the binary
looks for 'data' in the current directory.
If you are using the CVS engine, you may need to checkuot the 'fcmp' module from CVS. Then edit the locations at the top of 'buildfcmp.sh' and run it, this will create a working FcMP dir called: 'data.fcmp' , you may then rename this to '$FCDIR/data' where $FCDIR is the directory where the freecraft binary exists, or run freecraft with the '-d' option.
You may now go into the toplevel freecraft dir and run the binary. Remember, if the data dir is not './data', you will need to run freecraft with the '-d' option.